Weapons
 
 

r-Don't count your base weapon out, if you can strafe out of the way of your opponents shots, this
     weapon can take someone with full health down in 7 or 8 shots. Unlimited Ammo.
     Shotgun-Except as a last resort, medium to close range weapon, this gun is pretty useless, the blaster
     *seems* more effective. Efficient use of ammo.
     Super Shotgun-EXCELLENT close range weapon, and usable at long range either-use it with the Quad. Less
     Efficient than Shotgun, but still efficient compared to other weapons.
     Machine gun-a great circle strafe weapon, if you can keep your fire on your opponent this weapon is quite
     effective. Chews up ammo, but not as bad as other Rapid fire weapons.
     U Chain Gun-personally not my favorite weapon, but it can be VERY effective. This weapon can kill an armed opponent in less than a second after spool up-if used properly.The long spool-down time seems to waste ammo, and it is only effective at producing kills after the long spool-up period. Chews up a LOT of ammo quickly.
     U Hand Grenade-only useful as a last resort weapon, can be useful for ambush tactics. Should be noted that with a direct hit, a hand grenade can kill an unarmed opponent instantly. Efficient use of ammo.
     Grenade Launcher-good for ambush tactics, terrible long range, generally a bad idea up close, watch out-don't step on your own fire. Efficient use of ammo.
     Rocket Launcher-The classic DM weapon-decent long range, not a great idea close up, can be used to jump higher. Check this page for an alias for rocket jumping. Don't use close range with Quad unless you are into Kamikazi tactics. Remember that the circle of damage is quite big, so you don't have to hit your opponent to kill him, necessarily. Hitting a surface (wall, crate, other opponent) very close your opponent can inflict damage and even produce a frag. But keep in mind that this can work against you-if you shoot while too close, you will take damage yourself. Semi-efficient use of ammo.
     Hyper Blaster-Remember the Cell Gun from Doom? This is the Quake 2 derivative, and it is very effective-a great weapon, excellent close up and usable long range, great with the Quad-doesn't damage the user if used improperly. Downfalls include the spool up time, and the rather long spool down time. Rapidly consumes ammo.
     Rail Gun-no circle of damage so don't use it if you aren't going to aim carefully. The best long range sniper weapon ever-kills opponents practically before they hear the weapon fire. I've found this to be one of the most satisfying weapons of the bunch, because it you do everything right-it provides a very satisfying result(One up in the frag count). Learn to be effective with this weapon and you will succeed. Efficient use of ammo-because it *can* kill on the first hit, each shot could equal a frag.
     BFG-Yea, back (with different rules though) and possibly better than ever, fire it just to see everyone in the room scramble-best used in large groups because of it's very inefficient use of ammo. Long spool up time, HUGE backlash and if fired too close it will damage the user. But it is still very useful. Doesn't seem to support the "lashing" technique from Doom. VERY inefficient use of ammo. Check this page to find a demo on BFG jumping.